Inside Fallout, Gaming’s Most Surprising Television Success
The post-apocalyptic TV show is back to streaming services, and it's safe to say that fans were delightfully shocked by the excellence of its first season. By depicting the atomic-age, nuclear-ravaged United States through the lenses of three distinct characters, it effectively portrayed multiple facets of the gamer's journey.
There was vault-dweller Lucy, attempting to do the right thing and discovering that the barren landscape made that incredibly hard; Max, the Brotherhood of Steel new recruit, who starts doubting his faction's authority and unleashes significant chaos in mechanized battle suit; and Walton Goggins's character, a breakout character who has completely shed any sense of morality out in the radioactive wilderness.
Setting the Stage for Season Two
The show's first season conclusion revealed a major secret about the culprits behind the nuclear war that condemned a population in subterranean shelters for centuries. It also left plenty of questions open for the second season – and, on this occasion, anticipations are significantly higher.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says Jonah Nolan.
“Going into the first season, people were like, ‘Just don't mess it up’,” states Todd Howard. “We’re over the moon with the feedback to the show, so this time people are bringing more eagerness and altered expectations.”
The Mojave Beckons for Season Two
The new season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the series, even if it was technically flawed at launch.
“It has a arid atmosphere, a Southwestern essence, that’s so essential to that game,” says the co-creator. “That parched, blasted-out iconic highway vibe of the game is so much rewarding to incorporate into the show.”
In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators hint that it acknowledges the player’s journey.
Crafting a Tangible World
The Fallout TV series is praised for its physical authenticity – its production team prioritized real props and sets were built, reflecting the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a video game, is to feel like it’s authentic.”
Actually, almost everything you see on-screen is physical, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are created using practical effects, and were apparently pretty frightening up close.
A Labor of Love
The Fallout series works because it is crafted by accomplished storytellers who are also longtime fans, with the help of the game developers behind the video games. This shared passion for the lore is clear in the final product.
The second season is being released on a weekly basis rather than as a full-season drop, offering a different experience from the first season. This format will foster a different weekly discussion, something the showrunners themselves are looking forward to observe.
“It has more depth, it’s bigger, it’s wittier, it has a lot of twists,” teases the game director. “I’m looking forward to seeing what people think.”